# Roadmap

## 2021

* [x] Beginning of the Genesis collection's creation
* [x] Early design of the Crappy Birds universe
* [x] Launching the landing page
* [x] Making of the Genesis Collection art
* [x] Launching Discord
* [x] Setup and launch of Early Bird system

## 2022

### Q1 2022

* [x] Daily whitelist spot giveaway for Early Birds on our Discord server
* [x] Release documentation website
* [x] Development of a cross-platform game updater
* [x] Development of a scalable game server architecture
* [x] Development of a playable game demo
* [x] Internal playtests

### Q2 2022

* [ ] Playtest sessions with some community members
* [ ] Tech Demo release
* [ ] Genesis Collection drop
* [ ] Company establishment
* [ ] Bringing new talent on board
* [ ] Game Features development continues
* [ ] Game Content development continues
* [ ] Game UX/UI development continues
* [ ] Game server development continues
* [ ] Giving away some Crappy Birds Genesis NFT to the community

### Q3 2022

* [ ] Game Features development continues
* [ ] Game Content development continues
* [ ] Game UX/UI development continues
* [ ] Game server development continues
* [ ] Playtest sessions with Genesis holders
* [ ] Manufacturing and delivery of the Crappy Birds figurines
* [ ] Giving away some Crappy Birds Genesis NFT to the community

### Q4 2022

* [ ] Prepare Alpha demo release
* [ ] Polish game content
* [ ] Closed playtest session with community members
* [ ] Pre-Alpha demo release
* [ ] Fixing bugs reported during the Pre-Alpha
* [ ] Tokenomics development
* [ ] Release new website

## 2023

### Q1

* [ ] Alpha demo release
* [ ] Tokenomics release
* [ ] Kickstarting our token IDO
* [ ] Listing over CoinMarketCap, CoinGecko...
* [ ] Fixing bugs reported during the Alpha

### Q2, Q3, Q4

* [ ] NFTs & Token in-game integration
* [ ] Game Internationalization
* [ ] Marketplace development
* [ ] Game Features development continues
* [ ] Game Content development continues
* [ ] Game UX/UI development continues
* [ ] Game server development continues
* [ ] Bugfixing
* [ ] Polishing
* [ ] Playtests

## 2024

* [ ] Beta release
* [ ] Land Sale
* [ ] Polishing
* [ ] Full Game Release

## & Beyond

* [ ] Game maintenance
* [ ] Planning, developing and introducing new features
* [ ] Planning, developing and introducing new content
* [ ] Fixing bugs
* [ ] In-Game events
* [ ] Various improvements


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